![]() ![]() Instead of harvesting gold or lumber, as in earlier, more traditional RTS games, funds (for units, buildings, upgrades and research) are acquired through the capture of Strategic Points, Critical Locations, and Relics, and through the construction of Power Plants. Instead, it adheres to the design conventions of the Real-Time Strategy genre of computer games, as interpreted by its developers, Relic Entertainment (of Homeworld and Impossible Creatures fame).ĭawn of War is an unconventional RTS in that it eschews resource management in favour of increased focus on the battles themselves. ![]() ![]() Dawn of War is not a computer adaptation of the table-top game.
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